ST
Selkie Tech

AUV mission simulator

Fly the mission before the vehicle gets wet.

A six-degree-of-freedom simulator for autonomous underwater vehicles. Lay out the vehicle, plan the route over the charted seabed, and watch the autopilot fly it, with the physics checked against published test data.

A survey AUV following its route at 50 m depth, with depth, heading, attitude, speed, battery and power along the top and the route and autopilot panels on the right

See it fly

The autopilot, the vehicle and the sea, together.

A 430 kg survey AUV turning at a waypoint at 50 m. It banks into the turn and rolls level on the next leg, while the panel tracks waypoints passed, cross-track error, battery and power.

Screen recording of the simulator, 20 s. No sound.

How it works

Vehicle, route, mission.

01

Design your vehicle

Shape the hull, place batteries, electronics and payload inside it, and add fins, thrusters, a tether, power and sensors. As you work, the editor shows mass, displacement, reserve buoyancy, centres of gravity and buoyancy, static trim, roll and pitch periods, stability margin, working depth, battery endurance and best range.

Or let the AI-based design optimizer lay it out. Give it the parts and the rules, and it searches thousands of arrangements: it orders the parts, sizes the buoyancy and the pressure housings, wraps the hull around them, and keeps the design with the lowest drag, the longest range or the tightest hull that still balances, trims and stays stable. The survey AUV on this page came out of 5,600 layouts searched in 24 minutes.

  • Pressure hulls sized for a design depth, or rated from the wall thickness you give
  • Oil-filled, pressure-compensated housings and flooded bays
  • Fin pairs on one shaft, X tails and bow planes
  • Sized for the currents and weather Vector Weather forecasts at your site, up to 15 days ahead
The vehicle editor: sensor settings on the left, the AUV's internal layout in 3D, and readouts for mass, working depth, internal volume, displacement, reserve buoyancy, trim, stability, battery and range Close-up of the AUV's internal layout: batteries, pressure housings and payload inside the flooded hull, with the centres of gravity and buoyancy marked
The route editor: a table of seven waypoints with depth, speed, seabed depth and clearance, a plan view of the route, and a depth profile over the charted seabed
02

Plan the route

Set waypoints by position, then depth or altitude above the seabed, speed, and a pickup at the surface. Each leg is checked against the charted seabed and the tide before the mission runs, with the clearance at every waypoint and a depth profile of the whole route.

Vector Weather is built into the simulator: the seabed comes from its charts, and you can test the mission against its current and weather forecasts up to 15 days ahead, to choose the day before the vehicle goes in.

03

Fly the mission

The autopilot flies the route from what the vehicle's own sensors measure, not from the true position, so navigation drift shows up as it would at sea. Watch in 3D from any angle, add waves and currents, or take the controls yourself.

  • Turns started ahead of each waypoint, holding the next leg
  • Forecast currents and weather from Vector Weather, up to 15 days ahead
  • Crabbing against a cross current
  • Battery, power and range over the whole mission
The mission viewer: the AUV on its route between waypoints, with live telemetry and the autopilot in route mode

What it models

The physics that decides whether the mission works.

Hull and fins

Added mass, drag, hull lift at incidence, and fin lift and stall, including the hull's effect on the fins.

Propulsion and power

Propellers and thrusters with their power limits, hotel load, battery energy, endurance and range.

Mass, buoyancy and depth

Each part's weight and displacement, flooded and sealed spaces, trim, stability, and the depth each housing is rated to.

Navigation

Dead reckoning or a strapdown INS by IMU grade, aided by DVL, depth, propeller RPM or tether range, each with its own noise.

Autopilot

Depth, heading and track following, sharing the fins and thrusters out by what each one can actually do.

Sea and seabed

Waves, currents, suction and wave drag near the surface, and the charted seabed under the vehicle.

Tethers and towed cables

A tether or towed cable modelled along its length, with a winch, for tethered vehicles and towbodies.

Fit to your logs

Added mass and damping fitted to a logged run of your own vehicle, so the model behaves like the real one.

Checked against data

How close it comes, and where it doesn't.

Each part of the physics is compared with published tests, with a raw run and a script that reproduces it.

Model Checked against Result
Hull and fin forces Captive-model tests on the SUBOFF benchmark hull; Roddy (1990) Side force and yaw moment within 1–15 %; stern-plane control forces within 5 %
Near the surface Farell & Güven (1973); SUBOFF tank and CFD resistance Wave drag and total resistance within about 15 % from one hull diameter down
Fitting to a logged run Runs with known coefficients and sensor noise Added mass within 3 %, damping within 5 % from 10 minutes of noisy data
Pressure-hull depth Windenburg & Trilling (1934), 36 collapse tests; EN 13445-3 Ratings below every measured collapse, by at least 1.7×
Towed cable Vaz & Patel sea trials, 300 m armoured cable Mean position error about 5 % of the distance from the towpoint
Navigation drift The simulator's true position, 0.3 m/s current, DVL bottom lock After 260 s: 1.8 m dead reckoning, 1.2 m tactical INS, 0.11 m navigation-grade INS

Not yet validated

The hull's own yaw damping (still 14–24 % low), sideways forces near the surface, hulls other than SUBOFF for the fitted constants, and blunt or open-frame vehicles, except by fitting a logged run.

Simulation results are provided for planning and information. Where a result informs a design or safety-critical decision, it is reviewed by a partner professional engineer.

Have a vehicle or a mission to test?

Send us the vehicle's layout, the mission, and the site. We'll tell you what the simulator can answer.